Reading the OpenGL backbuffer to system memory

Sometimes you are in the need to read back the OpenGL backbuffer, or other framebuffers. In my case the question was how to read back a downsampled framebuffer resp. its texture to system memory. There are different methods for this and I wrote a small benchmark to test them on various systems. UPDATE #1: AContinue reading “Reading the OpenGL backbuffer to system memory”

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